Dusting Off : Aztek – The Ultimate Man #3 (Oct 1996)
Wednesday, January 23rd, 2008![]() |
Every Wednesday we take turns to delve into our trusty longboxes, pluck out a dusty back issue at random, and give you our thoughts. We’ll also try and place it in the context of the time it was originally published.
You know what you hardly ever see in “Big Two” superhero comics any more? Genuinely new characters. By that, I don’t mean new members of supporting casts, new members of team books, or new characters that have taken on the role, costume and/or legacy of an existing hero. I mean brand new superheroes with no connection whatsoever to any existing character in the universe, with a setup and supporting cast all of their own.
This is hardly surprising, of course, when you consider what happens to those sort of characters when they do actually show up. Case in point - Aztek : The Ultimate Man. This mid-nineties title was an excellent little series, with a strong lead character and conceit, some big ideas about putting a fresh twist on superhero storytelling, and a writing team that would nowadays be considered absolutely stellar – given that it’s Grant Morrison and Mark Millar. Yet it only lasted for ten issues, before the titular hero got a brief stint in Morrison’s JLA, and was finally killed off.
Which is a shame, because it’s actually among the best superhero output DC had to offer in the grim years of the mid to late 1990s. The setup – a man raised and trained from birth in an isolated community overseen by a shady corporation, and sent into the world with a helmet granting mystical powers in order to carry out an (initially unspecified) protectoral mission – sounds a bit hackneyed, but the Glaswegian duo used the series to give something of an outsider’s take on the then state of superheroics. And, much like James Robinson’s peerless Starman, quickly set about building a distinct setting and support cast while also integrating the character into the DC universe.
By issue three, plot wheels were well underway – no messing about with “decompression” here – and we open at the funeral of Bloodtype, a violent sociopathic “hero” in the early ‘90s Image mould, killed accidentally in a skirmish in the first issue. His funeral is attended only by villains, rather than heroes, and MozMillar use him – if a little unsubtly – to contrast with the morality of Aztek, who in his opening scene is seen attempting to find a non-violent solution to dealing with a gang of muggers. If you’re the sort of person who sees Superman as too “goody goody”, and have a distaste for the Silver Age feeling that’s being evoked, then you’re probably less likely to engage with the lead character; but he’s played very much as a fish out of water (a little overly so, in a somewhat clichéd scene that sees his alter ego out on a date and perplexed by the menu in a restaurant), and his own highly moral code is seen to cause problems in a world drenched in shades of grey.
The main antagonist of the issue is trademark Morrison – the former girlfriend of Bloodtype, once a hero but rebuilt largely in plastic by the CIA after an unspecified “accident” and now going by the name Death Doll. There’s an attempt to bring pathos to her character when she first appears, although by the time she gets to actually fighting Aztek she’s turned somewhat into typical ranting villain mode. Nevertheless, what we see once again is an examination of a comic book trope – here, villain created by extra-normal circumstance is given a vaguely human background, even though they’re not particularly likeable.
Interestingly, the series also made use of Watchmen-esque text pieces at the end of every issue in an attempt to flesh out the fledgling background – the one here taking the form of a review of a biography of Vanity City’s founder – and it’s a neat touch, although one that ultimately proved futile once the series crashed and burned. Meanwhile, if there’s one thing that does let the title down, it’s the art, which while passable enough, falls very much into the DC house style of the time (comparable to Howard Porter’s JLA work), and while there’s a good sense of character design, it’s dragged down by some weak storytelling at points.
Nevertheless, Aztek remains a series well worth tracking down, even though the issues lead more to a “what could have been” point than managing to tell a full and satisfying story. It’s a largely forgotten moment in the careers of its two writers – but it’s very much indicative of the steps that both would take over the decade that followed.













