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Ron Garney

Wolverine: Weapon X #1

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Oh good, you’re probably saying. Another Wolverine title. Why, if you count, Wolverine, Wolverine: Origins and Wolverine: First Class, he’s only got three to his name – and one of those is an all-ages, out-of-continuity book, so it doesn’t count. Plus, Spider-Man had four books, and Wolverine’s about as popular these days…

Now, in fairness, there is actually a niche that needs to be filled. The Wolverine title has been tied up in a “series of miniseries” mentality for years, leaving the character with no personal arc to speak of, no regular supporting cast, and generally feeling like a guest star in his own title. Wolverine: Origins, on the other hand, is mostly concerned with one giant story about conspiracies, Wolverine’s son, and is generally very backwards-looking. Wolverine, as much as I hate to admit it, needs a real starring role somewhere, and if they’re going to put him back on that track, they might as well do it in a new series.

Which is where Wolverine: Weapon X comes in. The decision to reunite Jason Aaron and Ron Garney, the creators of the fantastic Get Mystique arc, is a smart one, since that story was the best Wolverine arc in years. Aaron immediately sets about building up Wolverine’s world, establishing that the story starts in San Francisco – making this title firmly peripheral to the rest of the X-line – and introducing him to a reporter character who might be the first new member of the supporting cast that Logan has desperately lacked over the years.

The rest of the book deals, not unexpectedly, with the Weapon X program. Using both that and the character of Maverick places this book in the same category as last year’s Invincible Iron Man – it’s a moviegoer-friendly launch, but nevertheless, set in current continuity. And a good job it does of filling that role too. Come into this book cold, and you’ll have a crash course in Wolverine by the end of it. He’s a hero, but not a very nice one, and he’s been messed around by the government in the past. Fine. We got it. If you’ve never read a Wolverine comic before, you’ll be catered for brilliantly.

saw iv dvd But there is one problem that the quality of Aaron’s writing and Garney’s art can’t assuage, though. As much as I can sympathise with – even get enthusiastic about – the editorial need for a new Wolverine book, I can’t bring myself to want to read past issue one. It’s Wolverine. Again. And Weapon X. Again. The character’s been doing this dance over and over for years now. Is there really nothing new that can be done with him? If anyone can do it, Aaron and Garney can, but for now I’m just left wondering where the originality of Get Mystique has gone. For all its promise, this really is just another Wolverine book. And we’ve already got plenty of those.

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James Hunt | 9th April, 2009

Skaar: Son of Hulk #1

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Greg Pak wowed readers with the most distinctive run on Hulk since Peter David left the title after a definitive 10-year run. With the Hulk movie release, interest in the character is high, and with Jeph Loeb writing the most ridiculously crap Hulk stories since John Byrne’s attempt to relaunch the character years ago, readers are bound to look to Pak to provide some quality Hulk-esque action with the “secret third part” of his Planet Hulk/World War Hulk trilogy.

Marvel have been pushing Skaar hard since the World War Hulk crossover ended, so we know they want it to succeed. It’s not exactly a safe bet, though – Pak, despite his credentials, is still widely seen as second-tier talent, and however enjoyable his Hulk/Hercules runs are, he’s no Millar or Bendis yet. To have someone in his position writing an entirely new character in a largely new environment – and a COSMIC one, at that, which traditionally spells doom – it all shows nothing short of astonishing faith from Marvel that Skaar is going to be a hit.

And, for a first issue featuring virtually unknown EVERYTHING, it’s not half bad. It’s very much a continuation of Planet Hulk in tone and story. There’s nothing in it that’s making it must-read comics on a technical or story level, but y’know, it looks like it could be fun. Pak has set up Skaar, aged him to a reasonable point and already given him some stuff to fight. For now, that’s enough. At the moment, his character is little more than a blank slate, but it’s not hard to see how this’ll get filled in soon. At least, let’s hope.

Skaar pretty much feels like Pak’s attempt to have a proper stab at the “Conan” analogue that Planet Hulk was often attempting to be. He’s now free to do this without the caveat that one day his lead character has to go back to Earth – after all, Skaar could potentially stay on this alien world forever, and although the likelihood of a visit to Earth isn’t exactly a small one, the planet Sakaar is well-realised enough that there’s plenty Skaar can do there. Sakaar is actually the most familiar element of the book, and seeing the place all gone to hell following the departure of Hulk is actually one of the more entertaining ideas the book is using.

The book should be accessible to non-Hulk readers, though it’s questionable how it’ll be expected to outsell Planet Hulk when it’s using a subset of ideas from the run. Who’s the target audience? Certainly, there’s nothing wrong with it and it’s always nice to read a first issue that doesn’t tease anything out, instead jumping right into the action – but the real issue at stake is whether Pak can make readers care enough to stick around. There’s nothing here that’ll send readers away – but so far, not a lot to keep them here either.

James Hunt | 12th June, 2008