Nova #34
by Julian Hazeldine ~ February 8th, 2010
With the long-running ‘War on Kings’ event now wrapped up, the cosmic corner of the Marvel Universe continues to tick merrily away, putting out a series of reasonably solid but undeniably antiquated adventures. This issue of Nova is a good example. On paper, Dan Abnett and Andy Lanning continue to do everything right, with foreground action backed up by low-key ongoing plot development and an intriguing scenario linked across all of the sub-lines’ array of books. The implausibility of the situation, however, threatens to sink the entire venture.
The Sphinx’ self-improvement drive continues, but his younger self stands poised to resist his retconing. It’s up to the schizophrenic villain’s appointed champions to decide the day, but a rogue element looks set to be the deciding factor. The overwhelming feeling of the tale is artificiality, with the ritualise magic deployed being presented as an excuse for a tag-team “contest of champions” which would have appeared clichéd back in the early eighties. The florid dialogue adds to time impression of a forgotten backwater of the Marvel Universe. Reed Richards is particularly poorly-served, being happy to deploy a stratagem “if it means your munitions miss me”.
In many ways, Mahmud Asrar’s art is emblematic of the entire venture. He’s able to command attention during the big moments, despite some slightly clichéd character posing, but the end product fails to gel. The bold signature images and smaller pieces of storytelling are both sound of themselves, but there’s no link between the two. The irritations keep mounting up, with expressions miserably failing the match the dialogue, and some extremely shoddy anatomy drawing. With the comics line firmly established, Nova’s position appears secure, but he won’t be bringing many new recruits to his Corps without a serious increase in quality.








Everyone deserves their shot at rehabilitation. Just because Jeph Loeb committed some of the worst crimes against comics of the last few years, it doesn’t mean we should judge a new work of his – particularly after a little breathing space – with any sort of preconception or prejudice (even though, let’s be honest, working in the Ultimate universe again would seem to be asking for trouble, given everything that’s gone before). But with Ultimatum now a distant memory, and signs that even his Hulk run is starting to improve a smidge, has the writer finally regained the ability – one that he certainly had in the past – to write a good comic? And is Ultimate X (or Ultimate Comics X, or whatever the hell it’s actually called) it?
The first series of Demo was, to put it bluntly, fantastic on just about every level. In a time when it seemed everyone wanted a comic to service the reader purely as an instalment of a larger collection, Wood and Cloonan made issues that stood deliberately, powerfully alone. They even went so far as to include “backmatter” in every comic, never to be reprinted, as an incentive to make people buy the individual issues.
Competition, you say? Yep, that’s right! Comics Daily has gone partially legit, courtesy of Titan Publishing, who have marked out two copies of this fine prose addition to the Iron Man movie-verse especially for Comics Daily readers. To enter the competition, simple e-mail
Something really strange is happening. Really, really strange. Because X-Men Forever is about as good a series as Claremont has written since… well, since he left the book the first time. Sure, the book’s adherence to its own premise is shaky, and yes, his usual tics are (sort of) there – but all that pales into insignificance when you get an issue like this, where Rogue and Nightcrawler buddy up and we get the “As Claremont Intended” version of their familial relationship story.







